The Guildof Adventuring Heroes

Reference Sheet

Skills & Knacks

Sixteen skills. Ten of them rated, six left blank, and a chip in your hand for the impossible.

The Sixteen Skills

Investigate reads the room. Empathy reads the man.

There is no Intimidate. You frighten a man by method. Physique if you loom, Nerve if you stare him down, Charm if you are grand about it, Contacts if you name somebody frightening.

The Pyramid

    Grit & Resolve

    The Chips

    Brass chips on worn green felt, Deco sunburst struck into each
    illustration pending
    Struck brass, Deco sunburst. Five to start, and more when you earn them.

    Knacks